Expert skill for FPGA place and route optimization and physical implementation
Skills(SKILL.md)は、AIエージェント(Claude Code、Cursor、Codexなど)に特定の能力を追加するための設定ファイルです。
詳しく見る →Expert skill for FPGA place and route optimization and physical implementation
Expert skill for developing and validating timing constraints. Writes SDC (Synopsys Design Constraints) and XDC files for FPGA timing closure.
Audio DSP skill for filters and real-time processing.
Behavior tree design and implementation skill for game AI. Enables creation of behavior tree structures, custom nodes, decorators, composites, and integration with game engines for NPC and enemy AI systems.
BSP geometry skill for Unreal brushes and CSG.
Dialogue system skill for branching conversations and response generation.
Epic Online Services skill for launcher integration.
FMOD Studio integration skill for events, parameters, and mixing.
Game analytics skill for event tracking.
Godot 2D game development skill for tilemaps, pixel-perfect rendering, and 2D physics.
Godot physics skill for rigid bodies, areas, collision layers, and raycasting.
Lobby management skill for party systems and session handling.
Level of Detail skill for mesh simplification and HLOD generation.
Menu skill for navigation and settings.
Occlusion culling skill for visibility determination and GPU queries.
Particle system skill for emitters and GPU particles.
Perforce skill for game projects, streams, and shelving.
Physics engine integration skill for rigid body dynamics and collision detection.
Procedural level generation skill for PCG algorithms.
3D audio skill for HRTF and ambisonics.
State synchronization skill for delta compression and interpolation.
Terrain skill for heightmaps, splatmaps, and vegetation.
Tile-based level design skill for autotiling.
Unreal Engine Chaos physics skill for destruction, vehicle simulation, and cloth physics.
Unreal Engine C++ programming skill for UCLASS macros, reflection system, garbage collection, and engine integration.
Unreal Engine Gameplay Ability System (GAS) skill for attributes, abilities, and gameplay effects.
Unreal Engine Lumen skill for global illumination, reflections, and dynamic lighting.
Unreal Engine Niagara VFX skill for particle simulations, GPU sprites, and procedural visual effects.
Vehicle simulation skill for wheel colliders, suspension, and aerodynamics.
Voice chat skill for echo cancellation and codec optimization.
Large world streaming skill for world partition.
Wwise integration skill for sound banks, RTPC, and interactive music.
Expert skill for garbage collector design and implementation including various collection algorithms
Expert skill in type theory foundations for implementing type systems including inference, checking, and subtyping
>
Stop any currently playing text-to-speech audio
Создание класса персонажа в Unreal Engine 5 на C++, реализующего движение, прыжок с управлением в воздухе (Air Control) и динамический наклон камеры (Roll) при движении влево/вправо с плавным возвратом в исходное положение.
Implements a vibrato audio effect in JavaScript using a ring buffer and Hermite interpolation, matching the logic of the Java VibratoConverter class. Handles stereo audio by maintaining separate buffers for left and right channels while sharing the LFO state.
Implements a Unity coroutine for a projectile (arrow) that moves from a start point to a target. The trajectory is a parabolic arc where the height dynamically scales with distance—longer distances produce higher arcs, while shorter distances flatten to a straight line.
>
>
Update StyleSeed engine in your project — analyzes what's outdated and updates safely
Designs internal, external, temporal, and functional validation strategies at the protocol stage for medical research studies.
Diffusion-based molecular docking to predict 3D ligand–protein binding poses (blind docking) with confidence scoring; use when you need pose prediction for drug discovery or virtual screening.
Hard-edged writing style contract for timeless, forceful English prose without AI tics
About bitwize and this plugin
anki
>
Simplify complex code through the Error Reduction Hierarchy: Define out > Mask > Aggregate > Crash. Use when code is too complex, has scattered error handling, configuration explosion, or callers doing module work. Produce technique analysis table with gate checks before simplified code. Triggers on: too complex, simplify, scattered errors, configuration proliferation, verbose error handling. Complements cc-defensive-programming with design-level error elimination.
Approves a blog post draft for publishing by removing `draft: true` from the frontmatter.