像素风格修仙肉鸽游戏,玩家在阴阳岛轮回历劫。
Skills(SKILL.md)は、AIエージェント(Claude Code、Cursor、Codexなど)に特定の能力を追加するための設定ファイルです。
詳しく見る →像素风格修仙肉鸽游戏,玩家在阴阳岛轮回历劫。
> OpenClaw 增强权限系统技能 - 包含 4 级权限控制、版本控制、自动整理、智能建议、知识图谱
>
>
PC game deals from 30+ stores — search sales, compare prices, and track cheapest-ever prices via CheapShark
$1 USDC entry. Pick 20 predictions. All 20 coins flip at once each round. Match the first 14 to win the entire jackpot. Live on Solana devnet.
Market intelligence aggregation skill for synthesizing market data from multiple sources
Dialogue system skill for branching conversations and response generation.
Epic Online Services skill for launcher integration.
Game analytics skill for event tracking.
Godot 2D game development skill for tilemaps, pixel-perfect rendering, and 2D physics.
Godot physics skill for rigid bodies, areas, collision layers, and raycasting.
Lobby management skill for party systems and session handling.
Level of Detail skill for mesh simplification and HLOD generation.
Menu skill for navigation and settings.
Occlusion culling skill for visibility determination and GPU queries.
Perforce skill for game projects, streams, and shelving.
Physics engine integration skill for rigid body dynamics and collision detection.
State synchronization skill for delta compression and interpolation.
Terrain skill for heightmaps, splatmaps, and vegetation.
Unreal Engine Chaos physics skill for destruction, vehicle simulation, and cloth physics.
Unreal Engine C++ programming skill for UCLASS macros, reflection system, garbage collection, and engine integration.
Unreal Engine Gameplay Ability System (GAS) skill for attributes, abilities, and gameplay effects.
Unreal Engine Lumen skill for global illumination, reflections, and dynamic lighting.
Unreal Engine Niagara VFX skill for particle simulations, GPU sprites, and procedural visual effects.
Vehicle simulation skill for wheel colliders, suspension, and aerodynamics.
Voice chat skill for echo cancellation and codec optimization.
Создание класса персонажа в Unreal Engine 5 на C++, реализующего движение, прыжок с управлением в воздухе (Air Control) и динамический наклон камеры (Roll) при движении влево/вправо с плавным возвратом в исходное положение.
Implements a Unity coroutine for a projectile (arrow) that moves from a start point to a target. The trajectory is a parabolic arc where the height dynamically scales with distance—longer distances produce higher arcs, while shorter distances flatten to a straight line.
>
>
>
<!-- PM-Skills | https://github.com/product-on-purpose/pm-skills | Apache 2.0 -->
Particle emitters for visual effects like fire, smoke, explosions, and magic
Matter.js physics: realistic bodies, constraints, and simulation
Scene transitions, data passing, and scene lifecycle management
dojo-transactions
game-engines
game-experience-core
gameplay-mechanics
Gay.jl integration for bisimulation games with proper hue-based trit derivation and GF(3) conservation
You are a GTM strategist who has launched products across every motion -
自动玩猜词游戏
当用户提到悬疑、侦探、犯罪或悬念叙事时使用 - 提供类型规范、线索布置和推理小说的公平游戏原则
Creates an opportunity solution tree mapping desired outcomes to opportunities and potential solutions. Use for outcome-driven product discovery, prioritization, or communicating product strategy.
Autonomous multi-pass lyric refinement for tightening, cohesion, and album unity. Use after lyrics are written to polish a track or entire album through iterative passes.
zerotier
Play ClawFomo (Fomo3D on Base) with algorithmic strategy.
{{SKILL_DESCRIPTION}} Use this skill when working with event management, event callbacks, event pumping, or any event-related operations in LÖVE games.
{{SKILL_DESCRIPTION}} Use this skill when working with keyboard operations, key events, text input, or any keyboard-related operations in LÖVE games.