這是一個用於教導初學者網頁開發基礎的教育課程資源庫。該課程為 Microsoft 雲端倡導者開發的全面 12 週課程,包含 24 個實作課程,涵蓋 JavaScript、CSS 及 HTML。
Skills(SKILL.md)は、AIエージェント(Claude Code、Cursor、Codexなど)に特定の能力を追加するための設定ファイルです。
詳しく見る →這是一個用於教導初學者網頁開發基礎的教育課程資源庫。該課程為 Microsoft 雲端倡導者開發的全面 12 週課程,包含 24 個實作課程,涵蓋 JavaScript、CSS 及 HTML。
Master binary analysis patterns including disassembly, decompilation, control flow analysis, and code pattern recognition. Use when analyzing executables, understanding compiled code, or performing static analysis on binaries.
Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.
UnoCSS instant atomic CSS engine, superset of Tailwind CSS. Use when configuring UnoCSS, writing utility rules, shortcuts, or working with presets like Wind, Icons, Attributify.
Flutter 流畅动画实现指南 - 包含隐式/显式动画、Hero动画、交错动画、物理动画
将本地 Markdown/HTML 一键发布为在线链接,手机直接访问
top-design
obsidian-reference-architecture
凭据喷洒与复用攻击。当已收集到用户名/密码/哈希后,需要验证凭据在其他服务/主机上是否有效时使用。覆盖密码喷洒策略(避免锁定)、凭据复用检测、PTH/PTK 攻击。用于扩大控制范围
Implement 2D browser games with Phaser. Use when the user wants a Phaser, TypeScript, and Vite stack for scenes, gameplay systems, cameras, sprite animation, and DOM-overlay HUD patterns.
makepad-2.0-animation
makepad-2.0-layout
Create websites and applications at the level of world-class digital agencies. This skill embodies the craft of studios that consistently win FWA, Awwwards, CSS Design Awards, and Webby Awards.
Real-time demand sensing skill integrating POS data, market signals, and external factors for responsive planning
Animation blending skill for blend trees.
Flipbook texture skill for sprite sheets.
GameMaker Studio skill for GML scripting and 2D game patterns.
Motion matching skill for animation databases.
Phaser.js 2D game development skill for web games, arcade physics, and web deployment.
Procedural animation skill for IK solvers and physics-driven animation.
Root motion skill for movement sync.
Shadow mapping skill for cascaded shadows, contact hardening, and optimization.
Unity Animation skill for Animator controllers, Animation Rigging, Timeline integration, and animation state machines.
Unreal Engine Control Rig skill for procedural animation, IK chains, and runtime rig modifications.
Unreal Engine Sequencer skill for cinematics, camera cuts, and in-game cutscenes.
Establece reglas CSS globales en `styles.css` para truncar texto largo en celdas de tablas con puntos suspensivos, previniendo desbordamientos y manteniendo el diseño de las 12 columnas de Bootstrap.
Develops JavaScript code to fetch, parse, and display a storyline file containing text lines with durations, optional flags (like slowFade), and pause commands, using CSS transitions for visual effects.
When you need to turn Stitch page HTML (or a Stitch URL) into a Pencil .pen design. Parses DOM and Tailwind, applies HTML→Pencil mapping and execution order, outputs sequential batch_design for layout and style fidelity (background, color, size, margin, padding, shadow). Supports multi-framework tokens.
WebXR integration for three.js: WebXRManager and XRManager on the renderer, session initialization patterns, VRButton and ARButton helpers, XRControllerModelFactory and hand model families, XREstimatedLight, XRPlanes, and related addon Webxr utilities. Use for immersive sessions and controller/hand tracking—not for standard desktop camera projection (threejs-camera) or composer post effects (threejs-postprocessing).
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Extend and apply the Visual Experience Engine across landing pages, inspiration galleries, and demos using safe, persona-aware animations and layouts. Use when adding or modifying visual experiences.
Analyze Stitch projects and synthesize a semantic design system into DESIGN.md files
Use when designing inclusive animations, addressing vestibular disorders and motion sensitivity, or ensuring animation accessibility compliance.
Character rigging skill for IK constraints.
Implements animation systems using AnimationPlayer, AnimationTree, blend trees, and procedural animation. Use when creating character animations and visual effects.
Add smooth animations to buttons, page transitions, tasks, modals, and interactive elements.
Use when creating hand-drawn or classical animation, working with frame-by-frame techniques, or applying Disney principles in their original artistic context.
Tailwind CSS v4 principles. CSS-first configuration, container queries, modern patterns, design token architecture.
All modes that write scripts or code follow these app standards for communication, modularization, simplification, naming conventions
Use when designing character personalities, creating memorable motion signatures, ensuring animations feel polished, or making visual experiences that audiences want to watch.
Use when designing motion paths, character movement trajectories, gesture animations, or any motion that should feel natural rather than robotic.
Design layered backgrounds that make PNG assets blend naturally. Use when hero assets float awkwardly on gradients, multiple images don't blend, or need seamless foreground/background integration. Outputs layer stacks, blend modes, edge-tinting strategies, and exact CSS.
Use when animation doesn't match brand personality, feels generic, or clashes with design language
Add cinematic lerp-based smooth scrolling for all scroll inputs (mouse wheel, trackpad, touch). Creates butter-smooth momentum scrolling like premium agency websites. Works alongside existing smooth-scroll anchor links.
Use when creating animations that soothe users, reduce anxiety, or create peaceful, meditative experiences.
Use when animating cards, panels, tiles, or container elements to create depth and interactivity
When css being written or edited.
When html or jinja are being written or edited.
Use when creating animations that reassure users, reduce anxiety, or communicate protection and security.