Unreal Engine single-entry skill with Hardness (H/M/L) and subagent orchestration for discovery, implementation, and verification.
日本語に翻訳
name: unreal-engine
description: Unreal Engine single-entry skill with Hardness (H/M/L) and subagent orchestration for discovery, implementation, and verification.
source:
Unreal Engine Skill — 入口索引
版本 : 2.0 (原子化拆分版)
定位 : 本文件是 导航索引 — 不包含实质规则定义,仅提供索引和查找
权威源映射 : 每个章节下方标注了完整内容的存放位置
Purpose
Provide a single Unreal Engine skill entrypoint with deterministic Hardness governance, auditable delegation, and strict verification gates.
When To Use
Any request involving Unreal Engine, UE5, .uproject, C++ gameplay systems, Blueprint + C++ integration, Enhanced Input, GAS, replication, or plugin behavior.
Non-Negotiables
Zero assumptions: never invent asset names, module names, plugin states, or engine version.
Discovery first, then implementation.
Writer/reviewer separation for M/H.
M/H requests are incomplete unless verification evidence is present.
If reviewer separation is impossible, output Status: BLOCKED (never self-approve).
Evaluate scriptability first; if a task is scriptable, prefer script/harness execution over manual repeated steps.
Agent orchestration must strictly follow AgentHardness philosophy (intensity, delegation depth, and evidence depth must match risk/complexity).
核心框架索引
执行层索引
契约索引
工作流索引
Playbooks (详细执行指南)
References (按需加载)
Agent Prompt Files (子 Agent 初始化)
快速参考卡
Hardness 选择
级别 触发条件 H 跨模块重构 / 复制+GAS / 插件不确定 / 安全敏感 M 多文件变更 / 调试评审 / 无 H 触发条件 L 单命令 / 窄范围 / 低风险 Q&A
后端选择
场景 后端 Widget 创建/编辑 MCP (umg-ui-agent) Actor 操作 MCP (ue-core-agent) PIE 测试/截图 MCP (ue-core-agent) 项目健康检查 CLI (cli-anything) 离线 UMG 分析 CLI (cli-anything)
输出契约 (必需字段)
Hardness: L|M|H
Delegation Plan: [团队/角色/车道]
Scriptability: scriptable|non-scriptable + [path]
Execution Backend: mcp|cli-anything|native-cli
Verification Evidence: [通过/未验证项]
Status: DONE|BLOCKED
文档结构图
.trae/skills/unreal-engine/
├── SKILL.md # 本文件 (入口索引)
├── SOURCES.md # 来源声明
│
├── frameworks/ # 核心框架
│ ├── hardness.md # Hardness 分级规则
│ ├── delegation.md # 委托与团队生成
│ └── scriptability.md # 脚本化决策
│
├── execution/ # 执行层
│ ├── backend_priority.md # 后端优先级
│ └── cli_tool_layer.md # CLI 工具层
│
├── contracts/ # 契约定义
│ └── output_contract.md # 输出契约
│
├── workflows/ # 工作流
│ ├── execution_flow.md # 执行流程
│ └── discovery.md # 发现工作流
│
├── playbooks/ # 详细执行指南
│ ├── discovery.md
│ ├── cpp_architecture.md
│ ├── multiplayer_and_net.md
│ ├── mcp_agent_orchestration.md
│ └── validation.md
│
└── references/ # 参考文档 (按需加载)
├── mcp_tools_mab.md # MAB 工具集
├── mcp_tools_umg.md # UMG 工具集
├── mcp_tools_overlap.md # 重叠分析
├── mcp_agent_system.md # Agent 系统索引
├── mcp_extension_guide.md
├── enhanced_input.md
├── gameplay_ability_system.md
├── common_pitfalls.md
└── cli_validation_report.md
文档版本: 2.0 (原子化拆分版)
最后更新: 2026-04-02
维护者: SoloCoder (AI Agent Orchestrator)
定位: 入口索引 — 本文件是导航中心,所有实质内容均有唯一权威源