+++ date = "2016-08-01" title = "SKILL (Global: BONUS)" original_url = "/list/global/bonus.html#skill" categories = [ "all-tag", "bonus-tag" ] [menu.main] name = "SKILL" parent = "global_bonus" identifier = "global_bonus_SKILL" +++
Status
Updated 5.7.14
Syntax
BONUS:SKILL|x,x|y
Parameters
- x: Text (Skill name)
- x: STAT.Text (Stat name)
- x: TYPE=Text (Skill type)
- x: LIST
- x: ALL
- y: Number, variable or formula (Number to add to skill level)
What it Does
- Adds bonus to skills matchng the listed criteria.
- When the
STATsubtag is used this will add to skills based on the listed stat. - When the
TYPEsubtag is used this will add to skills of the listed type. - The
LISTsubtag is used in conjunction with aCHOOSEtag and will add to skills chosen. - There is no leading space between the comma groups.
Note: Don't forget the space in subsets (i.e. between Craft and (Metalworking),Craft (Metalworking))
Example
BONUS:SKILL|Bluff,Listen|10
Adds 10 to "Bluff" & "Listen".
BONUS:SKILL|TYPE=Charisma|2
Adds 2 to Charisma type skills.
BONUS:SKILL|Spot|5|!PRESKILL:1,Spot=1
Gain a +5 bonus to Spot, provided you have zero ranks in Spot.
BONUS:SKILL|Hide|1|TYPE=Talent.STACK
Adds 1 to Hide skill due to Talent and does Stack with all other Talent type.
Balance.MOD <tab> BONUS:SKILL|Balance|max(0,floor((var("SKILLRANK=Tumble")-5)/20))*SynergyBonus|TYPE=Synergy.STACK
Modifies the Balance skill to include the Synergy Bonus.
BONUS:SKILL|STAT.STR|1
Adds one to all "Strength" based skills.
BONUS:SKILL|LIST|2
Adds a +2 bonus, to a skill selected by a CHOOSE:SKILL
tag . The word LIST is a placeholder
for the skill chosen by the player.
CHOOSE:SKILLSNAMEDTOCSKILL|2 <tab> BONUS:SKILL|LIST|6|TYPE=Legendary
Adds six to the two selected Class Skills skill learned during Legendary Class.
BONUS:SKILL|ALL|1
Adds one to all skills.
TEMPBONUS:ANYPC|SKILL|Hide|min(floor((%CHOICE+3)/4)*10,30)|TYPE=Competence <tab> CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Choose spell caster level
A chooser that figures your hide % (I think) 1 to 20 points in Casterlevel, you figure out the math.